The promoter runs a tight door. Everybody in or out gets signed for, including you.
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The launch
Forty years in the making
Every August, four thousand people in fancy dress pour into the Meridian Centre for GAMESPIRE, the biggest tabletop weekend of the year. This time the whole floor is here for one thing: the midnight reveal of ROLL OVER AND DIE! II, the sequel that made Gus Marlow a legend and, depending who you ask, a monster.
The man
Gus Marlow
Sixty-one. Leather waistcoat, forty years of feuds, and a nut allergy he announced to every room he ever walked into. He built an empire on a game about surviving a dungeon, then spent a decade making enemies faster than expansions. Half this con owes him their careers. The other half would happily have watched him choke.
The death
3:25 this afternoon
In the VIP green room, Gus stopped breathing over the prototype of his own sequel. A spent EpiPen welded into his fist. A half-drunk protein shake at his elbow. The medics called it his heart and nobody argued. But his hand is clenched wrong, the shake smells of almonds, and you have done this job too long to like either.
The clock
You have until four
You’re the nearest thing to law in the building until the real thing fights through four thousand people in cosplay. That gives you until four o’clock, when the doors open and the green room empties into the crowd for good. Whoever did this is still in here. When those doors open, they are gone.
The floor
Know the building
Meridian is a warren. The green room is where it starts. Beyond it wait the convention floor, artist alley, the promoter’s office and the cosplay runway. You’ll get to them. First, the room with the body in it.
How to play
The rules of the room
SearchChoose what to examine. Everything you do costs you time.
RollWhen your nerve is tested, roll the d20. Roll high and you stay smooth. Roll low and you draw eyes.
Case fileEvery clue you find lands in your case file. Open it whenever you like.
The clockIt is 3:30. At four, the doors open. Don’t still be guessing.
AttentionThe harder you push, the more the killer notices. Lean on the wrong person and it ends badly.
A Roll Over and Die! case · the green room · 18+ · strong language and graphic descriptions